Will your monetisation stand the test of time? Building long-term sustainable revenue can seem like a massive challenge. Too many teams fail to understand how to build systems which engage players emotionally and provide reasons to want to keep playing; and feel satisfied enough to want to keep paying. In this webinar, Oscar Clark, author of ‘Games As A Service’, will explore some of the key factors that any studio can follow in order to deliver good, long term value for players that reinforce reasons to keep playing the game.

Viewable here: https://youtu.be/PSVXcqDssck