ARTICLE: Winning the business development game (without feeling like a sell-out) ARTICLE: Winning the business development game (without feeling like a sell-out) By Oscar Clark|2022-01-10T12:49:52+00:00August 2nd, 2021|Tags: article, bizdev, development, gamedev, oscar| Read More
WEBINAR: Warriors of #GameDev – A Guide to Business Development in Games WEBINAR: Warriors of #GameDev – A Guide to Business Development in Games By Oscar Clark|2022-01-10T12:48:38+00:00August 2nd, 2021|Tags: bizdev, development, gamedev, oscar, webinar| Read More
WEBINAR: Perfect Game Balance: The Thanos Fallacy WEBINAR: Perfect Game Balance: The Thanos Fallacy By Glyn|2022-01-10T12:47:03+00:00June 22nd, 2021|Tags: development, gamedev, glyn, launchandbeyond, webinar| Read More
ARTICLE: Perfect Game Balance: The Thanos Fallacy ARTICLE: Perfect Game Balance: The Thanos Fallacy By Glyn|2022-01-10T12:45:48+00:00June 1st, 2021|Tags: article, development, gamedev, glyn, launchandbeyond| Read More
ARTICLE: Breaking the User Acquisition Glass Ceiling ARTICLE: Breaking the User Acquisition Glass Ceiling By Oscar Clark|2022-01-10T12:42:41+00:00April 15th, 2021|Tags: article, development, launchandbeyond, marketing, oscar, ua| Read More
WEBINAR: Top 5 Tips – How To Be a Better #GameDev Producer WEBINAR: Top 5 Tips – How To Be a Better #GameDev Producer By Ella Romanos|2022-01-10T12:39:58+00:00April 7th, 2021|Tags: development, ella, indevelopment, producer, webinar| Read More
ARTICLE: Five Top Tips on Being a Better #Gamedev Producer ARTICLE: Five Top Tips on Being a Better #Gamedev Producer By Ella Romanos|2022-01-10T12:36:19+00:00March 17th, 2021|Tags: article, development, ella, gamedev, indevelopment, producer| Read More
WEBINAR: Gamedev Economy Design WEBINAR: Gamedev Economy Design By Glyn|2022-01-10T12:29:31+00:00January 4th, 2021|Tags: design, development, glyn, indevelopment, webinar| Read More
WEBINAR: From Student to Professional WEBINAR: From Student to Professional By Ella Romanos|2022-01-10T12:27:38+00:00November 23rd, 2020|Tags: development, emelie, launchandbeyond, webinar| Read More
ARTICLE: From student to professional – advice for the road ahead ARTICLE: From student to professional – advice for the road ahead By Ella Romanos|2022-01-10T12:25:28+00:00October 28th, 2020|Tags: article, design, development, emelie, production| Read More
WEBINAR: Rethinking PC Pricing WEBINAR: Rethinking PC Pricing By Oscar Clark|2022-01-10T12:23:00+00:00October 26th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar| Read More
WEBINAR: Why Should Indies Bother With Live Ops WEBINAR: Why Should Indies Bother With Live Ops By Oscar Clark|2022-01-10T12:20:57+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar| Read More
WEBINAR: Hype vs GAAS: Lessons for any #Gamedev WEBINAR: Hype vs GAAS: Lessons for any #Gamedev By Oscar Clark|2020-09-29T07:55:17+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, monetisation, oscar, retention, webinar| Read More
PGBiz Roundtables – Monetise not Bastardise PGBiz Roundtables – Monetise not Bastardise By Oscar Clark|2020-11-04T10:53:06+00:00August 12th, 2020|Tags: development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value By Oscar Clark|2022-01-10T12:18:52+00:00August 6th, 2020|Tags: article, design, development, launchandbeyond, liveops, oscar| Read More
WEBINAR: What is Live Ops anyway? WEBINAR: What is Live Ops anyway? By Oscar Clark|2022-01-10T12:16:28+00:00July 24th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar| Read More
PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games By Oscar Clark|2022-01-10T12:13:49+00:00June 23rd, 2020|Tags: design, development, launchandbeyond, oscar, podcast, predevelopment| Read More
ARTICLE: What is LiveOps, anyway? ARTICLE: What is LiveOps, anyway? By Oscar Clark|2022-01-10T12:12:56+00:00June 23rd, 2020|Tags: article, development, launchandbeyond, liveops, oscar| Read More
WEBINAR: 5 Tips For Game Devs: Pitch decks in the Covid funding apocalypse WEBINAR: 5 Tips For Game Devs: Pitch decks in the Covid funding apocalypse By Ella Romanos|2022-01-10T12:10:35+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar| Read More
WEBINAR: Hypercasual vs GAAS WEBINAR: Hypercasual vs GAAS By Oscar Clark|2022-01-10T12:08:23+00:00May 27th, 2020|Tags: development, indevelopment, liveops, monetisation, oscar, retention, webinar| Read More
WEBINAR: 5 Tips For Game Devs: Straight Talking On Finance WEBINAR: 5 Tips For Game Devs: Straight Talking On Finance By Ella Romanos|2020-05-27T13:07:47+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar| Read More
WEBINAR: Adapt or Disrupt: Surviving as a Game Developer WEBINAR: Adapt or Disrupt: Surviving as a Game Developer By Oscar Clark|2022-01-10T12:07:15+00:00May 27th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar| Read More
ARTICLE: Top Five Tips For Creating An Effective Pitch Deck ARTICLE: Top Five Tips For Creating An Effective Pitch Deck By Ella Romanos|2022-01-10T12:04:50+00:00May 19th, 2020|Tags: article, development, ella, finance, predevelopment, projectfinance| Read More
WEBINAR: Play to Win: Gaming Industry Ad Trends WEBINAR: Play to Win: Gaming Industry Ad Trends By Ella Romanos|2022-01-10T12:03:36+00:00May 6th, 2020|Tags: development, ella, launchandbeyond, marketing, monetisation, projectfinance, retention, webinar| Read More
ARTICLE: Let’s Play Together: Building Games Communities ARTICLE: Let’s Play Together: Building Games Communities By Oscar Clark|2022-01-10T12:01:49+00:00March 17th, 2020|Tags: article, design, development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Hypercasual vs GAAS – Lessons For Lean #Gamedev ARTICLE: Hypercasual vs GAAS – Lessons For Lean #Gamedev By Oscar Clark|2022-01-10T10:42:21+00:00January 27th, 2020|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Straight Talk On Funding – Five Top Tips ARTICLE: Straight Talk On Funding – Five Top Tips By Ella Romanos|2022-01-10T11:59:42+00:00November 25th, 2019|Tags: article, development, ella, finance, launchandbeyond, monetisation| Read More
BOOK: Mobile Developer’s Guide To The Galaxy BOOK: Mobile Developer’s Guide To The Galaxy By Oscar Clark|2020-05-21T15:39:55+00:00November 20th, 2019|Tags: book, data, design, development, indevelopment, marketing, oscar, production| Read More
ARTICLE: Adapt Or Disrupt: A Practical Guide To Surviving In A Golden Age Of Games ARTICLE: Adapt Or Disrupt: A Practical Guide To Surviving In A Golden Age Of Games By Oscar Clark|2022-01-10T11:57:14+00:00January 28th, 2019|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Future Of Blockchain Gaming: It’s A Question Of Design ARTICLE: The Future Of Blockchain Gaming: It’s A Question Of Design By Oscar Clark|2021-09-22T10:06:38+00:00December 26th, 2018|Tags: article, development, indevelopment, monetisation, oscar| Read More
ARTICLE: A Guide To Barebones Monetisation In Mobile Games ARTICLE: A Guide To Barebones Monetisation In Mobile Games By Oscar Clark|2022-01-10T11:55:20+00:00November 14th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Anatomy Of A Token ARTICLE: The Anatomy Of A Token By Oscar Clark|2021-09-22T10:08:15+00:00September 19th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Executive Production: A Fresh Set Of Eyes ARTICLE: Executive Production: A Fresh Set Of Eyes By Oscar Clark|2021-09-22T10:09:39+00:00October 3rd, 2017|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Six Ways To Make The Most Of Video Games Tax Relief ARTICLE: Six Ways To Make The Most Of Video Games Tax Relief By Ella Romanos|2022-01-10T11:53:11+00:00June 21st, 2017|Tags: article, design, development, ella, indevelopment, monetisation| Read More
ARTICLE: Analytics & The Player Lifecycle ARTICLE: Analytics & The Player Lifecycle By Oscar Clark|2022-01-10T11:51:50+00:00May 3rd, 2016|Tags: article, design, development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Public Grants: What Sort Of Projects Get Funded? ARTICLE: Public Grants: What Sort Of Projects Get Funded? By Ella Romanos|2021-09-22T10:13:06+00:00October 5th, 2015|Tags: article, development, ella, finance, grant, indevelopment, projectfinance| Read More
ARTICLE: Games Made For Sharing: Social Game Design ARTICLE: Games Made For Sharing: Social Game Design By Oscar Clark|2022-01-10T11:40:46+00:00September 1st, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Design-Driven In App Purchases: Creating Sustainable Monetization ARTICLE: Design-Driven In App Purchases: Creating Sustainable Monetization By Oscar Clark|2022-01-10T11:33:18+00:00June 23rd, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Valuing A Startup For Investment ARTICLE: Valuing A Startup For Investment By Ella Romanos|2021-09-22T10:15:42+00:00May 5th, 2015|Tags: article, development, ella, finance, predevelopment| Read More
ARTICLE: A Designer’s Guide To Using Video Ads ARTICLE: A Designer’s Guide To Using Video Ads By Oscar Clark|2022-01-10T11:19:19+00:00April 15th, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Players Journey ARTICLE: The Players Journey By Oscar Clark|2022-01-10T11:04:46+00:00October 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Project Management: There Is No Right Or Wrong ARTICLE: Project Management: There Is No Right Or Wrong By Ella Romanos|2021-09-22T10:18:38+00:00September 3rd, 2014|Tags: article, development, ella, indevelopment, production| Read More
ARTICLE: Are We Spellbound By Games – Asking Questions About Habit Forming Design ARTICLE: Are We Spellbound By Games – Asking Questions About Habit Forming Design By Oscar Clark|2021-09-22T10:19:47+00:00August 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Taking The Plunge: From Work-For-Hire To Making Your Own Games ARTICLE: Taking The Plunge: From Work-For-Hire To Making Your Own Games By Ella Romanos|2021-09-22T10:20:18+00:00July 24th, 2014|Tags: article, development, ella, indevelopment, production| Read More
ARTICLE: Business Is Personal: Dealing With Stress In The Workplace ARTICLE: Business Is Personal: Dealing With Stress In The Workplace By Ella Romanos|2021-09-22T10:20:49+00:00July 1st, 2014|Tags: development, ella, launchandbeyond, production| Read More
ARTICLE: Moving Past The Start-Up ARTICLE: Moving Past The Start-Up By Ella Romanos|2022-01-10T13:00:08+00:00June 21st, 2013|Tags: article, design, development, ella, indevelopment, monetisation| Read More
ARTICLE: Why A Good Portfolio Is Not Enough ARTICLE: Why A Good Portfolio Is Not Enough By Ella Romanos|2022-01-10T12:58:33+00:00August 28th, 2012|Tags: article, design, development, ella, indevelopment, monetisation| Read More