BOOK: Games as a Service by Oscar Clark BOOK: Games as a Service by Oscar ClarkOscar Clark2020-05-21T15:42:59+00:00April 17th, 2014|Tags: book, design, indevelopment, monetisation, oscar, retention|
Podcast: Resilience in Game Development Podcast: Resilience in Game DevelopmentAsh2022-11-28T10:54:06+00:00November 28th, 2022|Tags: development, gamedev, oscar, podcast|
ARTICLE: Where Have All The Mobile Indie Games Gone? ARTICLE: Where Have All The Mobile Indie Games Gone?Ash2022-11-28T10:48:27+00:00November 28th, 2022|Tags: article, oscar|
WEBINAR: How To Rescue Your Game WEBINAR: How To Rescue Your GameAsh2022-12-21T11:33:25+00:00November 24th, 2022|Tags: Ben, game design, gamedev, video, webinar|
WEBINAR: Designing Long-term Games Revenue WEBINAR: Designing Long-term Games RevenueAsh2022-11-10T15:24:27+00:00November 10th, 2022|Tags: design, gamedev, liveops, monetisation, oscar, webinar|
WEBINAR: Paid Media For More Players WEBINAR: Paid Media For More PlayersAsh2022-10-11T08:34:20+00:00October 5th, 2022|Tags: ash, marketing, webinar|
ARTICLE: A Guide to Localization in Live-Ops Games ARTICLE: A Guide to Localization in Live-Ops GamesAsh2022-10-05T16:17:17+00:00October 4th, 2022|Tags: article, gamedev, heather, liveops, localisation, localization|
PODCAST: Thinking About Games Investment PODCAST: Thinking About Games InvestmentAsh2022-11-16T12:40:15+00:00September 14th, 2022|Tags: bizdev, business, finance, gamedev, oscar, projectfinance|
PODCAST: What Does The Unity x IronSource Merger Mean? PODCAST: What Does The Unity x IronSource Merger Mean?Ash2022-11-16T12:40:41+00:00July 19th, 2022|Tags: article, gamedev, oscar, podcast|
WEBINAR: How to Validate Your Game Ideas WEBINAR: How to Validate Your Game IdeasOscar Clark2022-06-19T23:25:20+00:00May 24th, 2022|Tags: bizdev, gamedev, oscar, webinar|
ARTICLE: Three Core Ways to Validate Your Game Ideas ARTICLE: Three Core Ways to Validate Your Game IdeasOscar Clark2022-06-19T22:50:37+00:00May 17th, 2022|Tags: bizdev, gamedev, marketing, oscar|
ARTICLE: Onboarding – How to Set New Starters on Road to Success ARTICLE: Onboarding – How to Set New Starters on Road to SuccessElla Romanos2022-11-16T12:41:03+00:00April 22nd, 2022|Tags: bizdev, culture, ella, gamedev, recruitment|
ARTICLE: How to use esports as a marketing tool for your game ARTICLE: How to use esports as a marketing tool for your gameBen Moss2022-03-22T02:12:58+00:00March 21st, 2022|Tags: Ben, esports, marketing|
WEBINAR: Presenting Principles WEBINAR: Presenting PrinciplesOscar Clark2022-11-16T12:41:32+00:00February 8th, 2022|Tags: bizdev, business, gamedev, oscar, webinar|
WEBINAR: 5 Top Tips for #GameDev Start-Ups WEBINAR: 5 Top Tips for #GameDev Start-UpsElla Romanos2022-11-16T12:41:25+00:00December 6th, 2021|Tags: bizdev, business, ella, gamedev, webinar|
PODCAST: But What Does A Producer Actually Do? #85 – Game Dev London Podcast PODCAST: But What Does A Producer Actually Do? #85 – Game Dev London PodcastOscar Clark2022-03-28T13:12:35+00:00December 6th, 2021|Tags: design, gamedev, oscar, podcast, production|
PODCAST: Is there Evil game design? #84 – Game Dev London Podcast PODCAST: Is there Evil game design? #84 – Game Dev London PodcastOscar Clark2022-03-28T13:18:08+00:00November 29th, 2021|Tags: design, gamedev, monetisation, oscar, podcast|
ARTICLE: Five things you need to consider when starting a games studio ARTICLE: Five things you need to consider when starting a games studioElla Romanos2022-11-16T12:41:53+00:00November 22nd, 2021|Tags: article, bizdev, business, ella, gamedev|
PODCAST: Production Planning Matters # 82 – Game Dev London Podcast PODCAST: Production Planning Matters # 82 – Game Dev London PodcastOscar Clark2022-11-16T12:42:05+00:00November 15th, 2021|Tags: gamedev, oscar, podcast, production|
WEBINAR: How Regulation and App-Store Changes are Affecting #Gamedev WEBINAR: How Regulation and App-Store Changes are Affecting #GamedevOscar Clark2022-01-10T12:55:42+00:00November 8th, 2021|Tags: bizdev, gamedev, marketing, oscar, webinar|
PODCAST: What does a “game” mean – conversation with a genuine gamer #80 – Game Dev London Podcast PODCAST: What does a “game” mean – conversation with a genuine gamer #80 – Game Dev London PodcastOscar Clark2022-03-28T13:49:50+00:00November 1st, 2021|Tags: community, gamedev, oscar, podcast|
ARTICLE: 6 top tips for game devs to adapt to app store and privacy regulation changes ARTICLE: 6 top tips for game devs to adapt to app store and privacy regulation changesOscar Clark2022-01-10T12:55:13+00:00October 13th, 2021|Tags: article, bizdev, community, gamedev, oscar|
PODCAST: Understanding #Gamedev: Is Prototyping Important? #77 – Game Dev London Podcast PODCAST: Understanding #Gamedev: Is Prototyping Important? #77 – Game Dev London PodcastOscar Clark2022-03-28T13:56:02+00:00October 11th, 2021|Tags: gamedev, oscar, podcast|
PODCAST: Why Are we Making Games? #76 – Game Dev London Podcast PODCAST: Why Are we Making Games? #76 – Game Dev London PodcastOscar Clark2022-03-28T13:56:53+00:00October 4th, 2021|Tags: gamedev, oscar, podcast|
PODCAST: Who Are You Making A Game For? – #74 – Game Dev London Podcast PODCAST: Who Are You Making A Game For? – #74 – Game Dev London PodcastOscar Clark2022-03-28T13:56:27+00:00September 19th, 2021|Tags: gamedev, oscar, podcast|
PODCAST: How to define your game – #73 – Game Dev London Podcast PODCAST: How to define your game – #73 – Game Dev London PodcastOscar Clark2022-02-09T02:26:36+00:00September 13th, 2021|Tags: bizdev, gamedev, oscar, podcast|
WEBINAR: Perfect Publisher Pitch Deck (for #Gamedevs) WEBINAR: Perfect Publisher Pitch Deck (for #Gamedevs)Ella Romanos2022-11-16T13:41:53+00:00September 6th, 2021|Tags: ella, finance, gamedev, projectfinance, publishing, webinar|
ARTICLE: Perfect Publisher Pitch Deck (for #Gamedevs) ARTICLE: Perfect Publisher Pitch Deck (for #Gamedevs)Ella Romanos2022-11-16T13:42:07+00:00September 2nd, 2021|Tags: article, ella, gamedev, projectfinance, publishing|
ARTICLE: Winning the business development game (without feeling like a sell-out) ARTICLE: Winning the business development game (without feeling like a sell-out)Oscar Clark2022-01-10T12:49:52+00:00August 2nd, 2021|Tags: article, bizdev, development, gamedev, oscar|
WEBINAR: Warriors of #GameDev – A Guide to Business Development in Games WEBINAR: Warriors of #GameDev – A Guide to Business Development in GamesOscar Clark2022-01-10T12:48:38+00:00August 2nd, 2021|Tags: bizdev, development, gamedev, oscar, webinar|
WEBINAR: Perfect Game Balance: The Thanos Fallacy WEBINAR: Perfect Game Balance: The Thanos FallacyGlyn2022-01-10T12:47:03+00:00June 22nd, 2021|Tags: development, gamedev, glyn, launchandbeyond, webinar|
ARTICLE: Perfect Game Balance: The Thanos Fallacy ARTICLE: Perfect Game Balance: The Thanos FallacyGlyn2022-01-10T12:45:48+00:00June 1st, 2021|Tags: article, development, gamedev, glyn, launchandbeyond|
WEBINAR: Breaking the UA Glass-Ceiling WEBINAR: Breaking the UA Glass-CeilingOscar Clark2022-01-10T12:43:28+00:00May 11th, 2021|Tags: gamedev, launchandbeyond, marketing, oscar, ua, webinar|
ARTICLE: Breaking the User Acquisition Glass Ceiling ARTICLE: Breaking the User Acquisition Glass CeilingOscar Clark2022-01-10T12:42:41+00:00April 15th, 2021|Tags: article, development, launchandbeyond, marketing, oscar, ua|
WEBINAR: Top 5 Tips – How To Be a Better #GameDev Producer WEBINAR: Top 5 Tips – How To Be a Better #GameDev ProducerElla Romanos2022-01-10T12:39:58+00:00April 7th, 2021|Tags: development, ella, indevelopment, producer, webinar|
ARTICLE: Five Top Tips on Being a Better #Gamedev Producer ARTICLE: Five Top Tips on Being a Better #Gamedev ProducerElla Romanos2022-01-10T12:36:19+00:00March 17th, 2021|Tags: article, development, ella, gamedev, indevelopment, producer|
WEBINAR: Building a Business Model For Your Game: What Does Success Look Like For Your Game? WEBINAR: Building a Business Model For Your Game: What Does Success Look Like For Your Game?Oscar Clark2022-04-11T15:40:23+00:00March 3rd, 2021|Tags: business, gamedev, oscar, predevelopment, webinar|
ARTICLE: What Does Success Look Like? – Building Business Models for Games ARTICLE: What Does Success Look Like? – Building Business Models for GamesOscar Clark2022-01-10T12:32:00+00:00February 23rd, 2021|Tags: article, business, gamedev, marketing, oscar, predevelopment|
WEBINAR: Gamedev Economy Design WEBINAR: Gamedev Economy DesignGlyn2022-01-10T12:29:31+00:00January 4th, 2021|Tags: design, development, glyn, indevelopment, webinar|
WEBINAR: From Student to Professional WEBINAR: From Student to ProfessionalElla Romanos2022-01-10T12:27:38+00:00November 23rd, 2020|Tags: development, emelie, launchandbeyond, webinar|
ARTICLE: From student to professional – advice for the road ahead ARTICLE: From student to professional – advice for the road aheadElla Romanos2022-01-10T12:25:28+00:00October 28th, 2020|Tags: article, design, development, emelie, production|
WEBINAR: Rethinking PC Pricing WEBINAR: Rethinking PC PricingOscar Clark2022-01-10T12:23:00+00:00October 26th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar|
WEBINAR: 5 tips for gamedevs: How to avoid the post investment hangover WEBINAR: 5 tips for gamedevs: How to avoid the post investment hangoverElla Romanos2022-01-10T12:21:34+00:00October 6th, 2020|Tags: ella, finance, predevelopment, projectfinance, webinar|
WEBINAR: Why Should Indies Bother With Live Ops WEBINAR: Why Should Indies Bother With Live OpsOscar Clark2022-01-10T12:20:57+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar|
WEBINAR: Hype vs GAAS: Lessons for any #Gamedev WEBINAR: Hype vs GAAS: Lessons for any #GamedevOscar Clark2020-09-29T07:55:17+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, monetisation, oscar, retention, webinar|
PGBiz Roundtables – Monetise not Bastardise PGBiz Roundtables – Monetise not BastardiseOscar Clark2020-11-04T10:53:06+00:00August 12th, 2020|Tags: development, launchandbeyond, monetisation, oscar|
ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value ARTICLE: Living Price and Promotion: Designing your live ops around what players actually valueOscar Clark2022-01-10T12:18:52+00:00August 6th, 2020|Tags: article, design, development, launchandbeyond, liveops, oscar|
WEBINAR: What is Live Ops anyway? WEBINAR: What is Live Ops anyway?Oscar Clark2022-01-10T12:16:28+00:00July 24th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar|
PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally GamesOscar Clark2022-01-10T12:13:49+00:00June 23rd, 2020|Tags: design, development, launchandbeyond, oscar, podcast, predevelopment|
ARTICLE: What is LiveOps, anyway? ARTICLE: What is LiveOps, anyway?Oscar Clark2022-01-10T12:12:56+00:00June 23rd, 2020|Tags: article, development, launchandbeyond, liveops, oscar|
WEBINAR: 5 Tips For Game Devs: Pitch decks in the Covid funding apocalypse WEBINAR: 5 Tips For Game Devs: Pitch decks in the Covid funding apocalypseElla Romanos2022-01-10T12:10:35+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar|
WEBINAR: Hypercasual vs GAAS WEBINAR: Hypercasual vs GAASOscar Clark2022-01-10T12:08:23+00:00May 27th, 2020|Tags: development, indevelopment, liveops, monetisation, oscar, retention, webinar|
WEBINAR: 5 Tips For Game Devs: Straight Talking On Finance WEBINAR: 5 Tips For Game Devs: Straight Talking On FinanceElla Romanos2020-05-27T13:07:47+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar|
WEBINAR: Adapt or Disrupt: Surviving as a Game Developer WEBINAR: Adapt or Disrupt: Surviving as a Game DeveloperOscar Clark2022-01-10T12:07:15+00:00May 27th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar|
ARTICLE: Top Five Tips For Creating An Effective Pitch Deck ARTICLE: Top Five Tips For Creating An Effective Pitch DeckElla Romanos2022-01-10T12:04:50+00:00May 19th, 2020|Tags: article, development, ella, finance, predevelopment, projectfinance|
WEBINAR: Play to Win: Gaming Industry Ad Trends WEBINAR: Play to Win: Gaming Industry Ad TrendsElla Romanos2022-01-10T12:03:36+00:00May 6th, 2020|Tags: development, ella, launchandbeyond, marketing, monetisation, projectfinance, retention, webinar|
ARTICLE: Let’s Play Together: Building Games Communities ARTICLE: Let’s Play Together: Building Games CommunitiesOscar Clark2022-01-10T12:01:49+00:00March 17th, 2020|Tags: article, design, development, launchandbeyond, monetisation, oscar|
ARTICLE: Hypercasual vs GAAS – Lessons For Lean #Gamedev ARTICLE: Hypercasual vs GAAS – Lessons For Lean #GamedevOscar Clark2022-01-10T10:42:21+00:00January 27th, 2020|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Straight Talk On Funding – Five Top Tips ARTICLE: Straight Talk On Funding – Five Top TipsElla Romanos2022-01-10T11:59:42+00:00November 25th, 2019|Tags: article, development, ella, finance, launchandbeyond, monetisation|
BOOK: Mobile Developer’s Guide To The Galaxy BOOK: Mobile Developer’s Guide To The GalaxyOscar Clark2020-05-21T15:39:55+00:00November 20th, 2019|Tags: book, data, design, development, indevelopment, marketing, oscar, production|
ARTICLE: Adapt Or Disrupt: A Practical Guide To Surviving In A Golden Age Of Games ARTICLE: Adapt Or Disrupt: A Practical Guide To Surviving In A Golden Age Of GamesOscar Clark2022-01-10T11:57:14+00:00January 28th, 2019|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: How The Changes To SEIS/EIS Tax Relief Affect Developers ARTICLE: How The Changes To SEIS/EIS Tax Relief Affect DevelopersElla Romanos2020-05-21T15:40:05+00:00January 1st, 2019|Tags: ella, equity, finance, predevelopment|
ARTICLE: The Future Of Blockchain Gaming: It’s A Question Of Design ARTICLE: The Future Of Blockchain Gaming: It’s A Question Of DesignOscar Clark2021-09-22T10:06:38+00:00December 26th, 2018|Tags: article, development, indevelopment, monetisation, oscar|
BOOK: The GameDev Budgeting Handbook by Michael Futter BOOK: The GameDev Budgeting Handbook by Michael FutterElla Romanos2020-05-21T15:40:21+00:00November 20th, 2018|Tags: book, ella, production|
ARTICLE: A Guide To Barebones Monetisation In Mobile Games ARTICLE: A Guide To Barebones Monetisation In Mobile GamesOscar Clark2022-01-10T11:55:20+00:00November 14th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: The Anatomy Of A Token ARTICLE: The Anatomy Of A TokenOscar Clark2021-09-22T10:08:15+00:00September 19th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Managing Stakeholders: A GameDev Guide ARTICLE: Managing Stakeholders: A GameDev GuideElla Romanos2021-09-22T10:09:02+00:00March 6th, 2018|Tags: article, ella, indevelopment, production|
ARTICLE: Executive Production: A Fresh Set Of Eyes ARTICLE: Executive Production: A Fresh Set Of EyesOscar Clark2021-09-22T10:09:39+00:00October 3rd, 2017|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Six Ways To Make The Most Of Video Games Tax Relief ARTICLE: Six Ways To Make The Most Of Video Games Tax ReliefElla Romanos2022-01-10T11:53:11+00:00June 21st, 2017|Tags: article, design, development, ella, indevelopment, monetisation|
ARTICLE: Analytics & The Player Lifecycle ARTICLE: Analytics & The Player LifecycleOscar Clark2022-01-10T11:51:50+00:00May 3rd, 2016|Tags: article, design, development, launchandbeyond, monetisation, oscar|
ARTICLE: Public Grants: What Sort Of Projects Get Funded? ARTICLE: Public Grants: What Sort Of Projects Get Funded?Ella Romanos2021-09-22T10:13:06+00:00October 5th, 2015|Tags: article, development, ella, finance, grant, indevelopment, projectfinance|
ARTICLE: Games Made For Sharing: Social Game Design ARTICLE: Games Made For Sharing: Social Game DesignOscar Clark2022-01-10T11:40:46+00:00September 1st, 2015|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Design-Driven In App Purchases: Creating Sustainable Monetization ARTICLE: Design-Driven In App Purchases: Creating Sustainable MonetizationOscar Clark2022-01-10T11:33:18+00:00June 23rd, 2015|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Managing Your Time ARTICLE: Managing Your TimeElla Romanos2022-01-10T11:23:21+00:00May 11th, 2015|Tags: article, ella, indevelopment, production|
ARTICLE: Valuing A Startup For Investment ARTICLE: Valuing A Startup For InvestmentElla Romanos2021-09-22T10:15:42+00:00May 5th, 2015|Tags: article, development, ella, finance, predevelopment|
ARTICLE: A Designer’s Guide To Using Video Ads ARTICLE: A Designer’s Guide To Using Video AdsOscar Clark2022-01-10T11:19:19+00:00April 15th, 2015|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: The Pitfalls of Building a Team ARTICLE: The Pitfalls of Building a TeamElla Romanos2022-01-10T13:04:13+00:00November 11th, 2014|Tags: article, ella, indevelopment, production|
ARTICLE: The Players Journey ARTICLE: The Players JourneyOscar Clark2022-01-10T11:04:46+00:00October 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: A Vested Interest ARTICLE: A Vested InterestElla Romanos2021-09-22T10:18:04+00:00September 30th, 2014|Tags: ella, equity, finance, predevelopment, projectfinance|
ARTICLE: Project Management: There Is No Right Or Wrong ARTICLE: Project Management: There Is No Right Or WrongElla Romanos2021-09-22T10:18:38+00:00September 3rd, 2014|Tags: article, development, ella, indevelopment, production|
ARTICLE: How To Write A (Useful) Game Design Document ARTICLE: How To Write A (Useful) Game Design DocumentElla Romanos2022-01-10T11:03:03+00:00August 18th, 2014|Tags: article, design, ella, predevelopment|
ARTICLE: Are We Spellbound By Games – Asking Questions About Habit Forming Design ARTICLE: Are We Spellbound By Games – Asking Questions About Habit Forming DesignOscar Clark2021-09-22T10:19:47+00:00August 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar|
ARTICLE: Taking The Plunge: From Work-For-Hire To Making Your Own Games ARTICLE: Taking The Plunge: From Work-For-Hire To Making Your Own GamesElla Romanos2021-09-22T10:20:18+00:00July 24th, 2014|Tags: article, development, ella, indevelopment, production|
ARTICLE: Business Is Personal: Dealing With Stress In The Workplace ARTICLE: Business Is Personal: Dealing With Stress In The WorkplaceElla Romanos2021-09-22T10:20:49+00:00July 1st, 2014|Tags: development, ella, launchandbeyond, production|
ARTICLE: Getting Funding For Your Game ARTICLE: Getting Funding For Your GameElla Romanos2022-01-10T13:02:09+00:00May 13th, 2014|Tags: article, ella, finance, predevelopment|
ARTICLE: Moving Past The Start-Up ARTICLE: Moving Past The Start-UpElla Romanos2022-01-10T13:00:08+00:00June 21st, 2013|Tags: article, design, development, ella, indevelopment, monetisation|
ARTICLE: Why A Good Portfolio Is Not Enough ARTICLE: Why A Good Portfolio Is Not EnoughElla Romanos2022-01-10T12:58:33+00:00August 28th, 2012|Tags: article, design, development, ella, indevelopment, monetisation|