Designers and developers use and hear the word “Balance” all the time.
We feel we know instinctively what is meant by that word when someone uses it in the context of various games.
But do we really? To find out let’s start with a definition:
- a state of equilibrium or equipoise; equal distribution of weight, amount, etcetera.
- something used to produce equilibrium; counterpoise.
Balance as a concept is simple enough. The go-to image in our minds is a set of scales, objects placed on either side. If equilibrium is achieved, then we have achieved balance. This is balanced in the context of equality of mass.
But balance has other meanings. Physical, pseudo, and emotional meaning; multifaceted and dependant on context and subjectivity, as well as the audience preference and perception.