BRINGING GAMES TO LIVE
We offer ‘liveops-as-a-service’, working across all aspects of games as a service, from early stage design, through development, launch and in particular, managing the ongoing operations of the game in live. We offer workshops, where we work with you to help you refine your vision and understand how to deliver it, we can review your plans, and we can partner with you to actually deliver the game.
What can we help with & how do we work?
We help people bring their games to live based on our understanding of Game & Monetisation Design; Live Operations (liveops); Marketing, User Acquisition (UA) & Community; Production & Development; Access to Finance; Market Feasibility. We offer three ways of working with you:
Reports: Detailed analysis of concepts, designs and performance to date with recommendations
Workshops: Directed in-person or online group sessions to deliver creative or strategic decision
Delivery: Direct engagement providing mentoring, overseeing or executive production
What do we charge?
We offer a discretionary indie discount of 30%, please get in touch to discuss.
|Workshop*||Basic Report||Advanced Report||Delivery|
* 1 day – up to 6 people – remote or in person / All prices subject to vat.
|REPORT (basic or advanced): Game Design Review|
|REPORT (basic or advanced): Retention & Monetisation Design Review|
|WORKSHOP: Monetisation & Economy Design Workshop|
|REPORT (basic or advanced): Liveops Readiness Review|
|WORKSHOP: Audience Led Decision Making|
|REPORT (basic or advanced): Marketing & UA Plan Review|
|WORKSHOP: Personna Development & Marketing Strategy|
|WORKSHOP Monetisation & Economy Design|
|REPORT (basic or advanced): Resourcing Gap Analysis|
|REPORT (basic or advanced): Budget & Production Plan Review|
|WORKSHOP: 360 Production Review Workshop|
|REPORT (basic or advanced): Funding Readiness (Pitch) Review|
|DELIVERY: Support applying for SEIS/EIS Advanced Assurance|
|DELIVERY: Financial Modelling|
|REPORT (basic or advanced): Game Feasibility Review|
|REPORT (basic or advanced): Game Genre Gap Analysis|
|WORKSHOP: Concept Development Workshop|